1. What is meant by “He lived a year in a minute”? /2
Rainsford's time could end in that single minute, if he gave himself away, so he treasured life more than ever, living for what felt like a year for that single tedious minute.
2. What is meant by “I am still a beast at bay”? /2
Rainsford still felt like a beast being hunted, and was very active and into the hunt. Rainsford was telling Zaroff that he was still ready to fight to the death, even after the general said that he had one the game.
3. In which sea has Connell set Ship-Trap island? /1
Somewhere in the Caribbean.
4. How is Zaroff able to finance his life style? /2
He invested heavily in American Securities, and also has a really rich father that helps support him.
5. If Rainsford wins the hunt, what does Zaroff promise him? /1
Zaroff promises Rainsford that he will take him back to the mainland, by a town.
6. What happened to Lazarus? /2
Lazarus (one of the general's prized dogs) fell into the Burmese tiger pit.
7. Where does Rainsford spend the first night of his hunt? /1
In the crotch of a thick tree, with broad limbs.
8. How many acres did Zaroff’s father have in the Crimea? /1
One quarter of a million acres (twenty-five thousand acres).
9. Why does Zarroff suggest Rainsford wear moccasins? /1
Because they leave a poorer trail.
10. What caused Rainsford to believe Zaroff knew he was hiding in the tree? Do you think he was right? Give reasons. /3
When Zaroff stepped into Rainsford's Malay man-catcher, and got injured, I think that Rainsford knew that Zaroff knew he was there because he talked to him as if he was there, congratulated him like he was standing before him, and knew that Rainsford would be he sort of man to see the outcome of his work. I think that Rainsford was right to assume that the cat (Zaroff) knew where the mouse (Rainsford) was, because he knew from how Zaroff was speaking that he was not safe yet.
11. How does Zaroff stock his island with “game”? /2
By catching the lost sailors of ship wrecks near his island, Zarrof keeps his Island well stocked.Storms also bring ships crashing in, so the surviving sailors also get trapped on the island.
12. What happened to General Zaroff at the end of the story? /2
General Zaroff was killed by his prey Rainsford, when Rainsford was still in his animal state. They both agreed that they would fight to the death, and the dead one would get fed to the hounds while the winner would get to sleep in the comfortable bed. Rainsford ended up winning because the story said " He had never slept in a better bed."
13. Inspite of being hurt, Zaroff congratulates Rainsford on his “Malay mancatcher,” why? /2
Zaroff congratulates him on his man-catcher because he sees him as worthy prey, and amusment.
14. How do we know Rainsford is an exceptionally fit man? /2
Rainsford is a man who is very fit man because in the story, it says that "Rainsford had fought his way through the bush for two hours." He is also very presistent in getting away as fst as he can and making the trail difficult by acting like a fox: darting through the bushes for a long time, making loops, and dead ends and other diversions on his trail.
15. Discuss the state of mind of Rainsford before he lands on the island versus that after he meets the General. What is different? (Especially about how he perceives animal feelings.)/5 When Rainsford is on the yacht to go hunting somewhere, he sees animals just as entertainment: worthless creatures destined solely for pleasure who have no feelings whatsoever. When Rainsford falls off his boat, ends up on the mysterious Ship-Trap Island, and meets General Zaroff, he discoveres that he was completely wrong about the prey by the worst means possible: He becomes the hunted. When he meets General Zaroff, he thinks him a kind hospitable gentlemen who hunts for fun like him, but when he discovers that he hunts men, and that he is going to be hunted, Rainsford's thinking about hunting changes dramatically, because he finds out that to be hunted is very scary and not pleasurable at all for the hunted. When Rainsford was on the boat, he was a happy man who enjoyed hunting, and didn't think twice about how the animls felt.
16. How does Connell inspire fear without obvious bloodshed/grotesqueness. /3 Richard Connell (the author) inspries fear without gore and bloodshed by showing us how it can be very scary to be so close to death but not die, as Rainsford experiences. Rainsford is the hunted who can get killed at almost any moment during the three days he is being hunted, and through him, Connell shows us what fear can be like. Connell also inspires fear in his characters; Zaroff is scary in his appearance, and how he decorates his house, and also what he does for his leisure activities: hunting humans. All together, a very scary person. Awell as actions, thoughts and characters that inspired fear thoughout the story, there is also the setting that is also tedious, and scary too: Ship-Trap Ilsand is fearful for that is the place where Zaroff hunts humans for fun! Not a happy place.Connel gives us many things to fear in his story: characters, events, and the setting.
Literary Devices:
Title: The Most Dangerous Game
Point of View:
Third person, semi-omniscient
Protagonist:
Sanger Rainsford
What type of character is the Protagonist?
Round and dynamic
Antagonist:
General Zaroff
Describe the setting
The story takes place around the 1960's in the Caribbean, on the ocean by Ship-Trap Island, and on the Island in General Zaroff's house and surrounding territory (the Island). The mood on the ocean is cheery, until they pass Ship-Trap Island, then everyone gets creeped out by the mysterious stories that come from there about sailors going there and never coming back. On Ship-Trap Island, the mood is eerie and apprehensive: Rainsford doesn't know the nature of this mysterious Island, until he finds out it's purpose is an enclosed area for Zaroff to do human hunts, then it gets scary, fearful and intense.
Type of Conflict:
Man vs Man
Describe the main conflict:
At the end, when Zaroff and Rainsford have their final fight.
Describe the Climax of the Story:
The climax is at the end in the non described battle with Zaroff and Rainsford fighting to the death.
How does the Protagonist change over the course of the story?
Rainsford at the beginning doesn't care for the animals he hunts, viewing them only as entertainment. After he realizes that he is going to be hunted, his views change dramatically, because he realizes how it feels to be hunted, and realizes that he was unfair in his thinking before.
Describe the relationship between the title and the theme.
The Most Dangerous Game's theme is how perspectives change, based on your environment and circumstances. The title is about how a game is dangerous. Game could mean two things in this story. It could mean game as in prey, or game as in a game that you play. I think that it means both, prey and a game, because the theme of this story is about being prey, and being the hunter in a game.
How does the main conflict help to illustrate the theme?
The main conflict relates to the theme because Zaroff goes from the hunter to the hunted, and Rainsford goes from the hunted to the hunter. The theme is about the different perspectives of the hunter and hunted, and the main conflict is the final fight between the hunted and hunter.
How does the climax help to illustrate the theme?
The climax illustrates the theme by reinforcing how perspectives change, and how we can go from being the hunted to hunter, and vice versa in just seconds. The theme was about how our perspectives change based on our surroundings and circumstances.
Give examples of each of the following literary terms in the story (use quotes):
Simile:
"The sea was as flat as a plate-glass window."
Metaphor:
"One superstitious sailor can taint the whole ship." That is comparing a sailor (his words and worries) to a poison that would infect the whole ship.
Personification:
"The sea licked greedy lips in the shadows."
Symbol:
The ocean, because it is a symbol of open (the vast expenses of open sea), but in this book, it works like a wall: it surrounds Ship-Trap Island, making it dangerous for sailors to get away. The ocean is also a symbol of life, because it is filled with animals and all sorts of creatures. In this story, the ocean was like a symbol of death, because Rainsford fell in, and was going to die unless he could make it to the Island, where he was going to participate in a hunt with him the prey. The ocean provoked him to go to the Island in the first place.
Foreshadowing (give both elements):
They talk about how Ship-Trap Island is very mysterious and dangerous in the beginning. "A suggestive name isn't it? Sailors have a curious dread of the place."
Then, Rainsford gets caught on the island! he hears "The muttering and growling of the sea breaking on the rocky shore."
Irony:
Rainsford doesn't care about how the prey feels: they are just prey, amusement for him! When he becomes the prey, Rainsford's world turns around.
Imagery:
"It's like moist black velvet."
Describe the relationships between the class theme and the story:
You loose a sense of humanity when you get put in the place of prey, like Rainsford did in the story. When you get put into the position of an animal, you start to think, act and feel like one: "I am still a beast at bay." said Rainsford in the end because he still felt like an animal. Animals are not humans, so they lack a certain amount of humanity, making them different from us, and according to General Zaroff; not fun to hunt, for they don't reason. When put in the place of an animal (especially a hunted one) you loose a certain sense of humanity.
1. What is meant by “He lived a year in a minute”? /2
Rainsford's time could end in that single minute, if he gave himself away, so he treasured life more than ever, living for what felt like a year for that single tedious minute.
2. What is meant by “I am still a beast at bay”? /2
Rainsford still felt like a beast being hunted, and was very active and into the hunt. Rainsford was telling Zaroff that he was still ready to fight to the death, even after the general said that he had one the game.
3. In which sea has Connell set Ship-Trap island? /1
Somewhere in the Caribbean.
4. How is Zaroff able to finance his life style? /2
He invested heavily in American Securities, and also has a really rich father that helps support him.
5. If Rainsford wins the hunt, what does Zaroff promise him? /1
Zaroff promises Rainsford that he will take him back to the mainland, by a town.
6. What happened to Lazarus? /2
Lazarus (one of the general's prized dogs) fell into the Burmese tiger pit.
7. Where does Rainsford spend the first night of his hunt? /1
In the crotch of a thick tree, with broad limbs.
8. How many acres did Zaroff’s father have in the Crimea? /1
One quarter of a million acres (twenty-five thousand acres).
9. Why does Zarroff suggest Rainsford wear moccasins? /1
Because they leave a poorer trail.
10. What caused Rainsford to believe Zaroff knew he was hiding in the tree? Do you think he was right? Give reasons. /3
When Zaroff stepped into Rainsford's Malay man-catcher, and got injured, I think that Rainsford knew that Zaroff knew he was there because he talked to him as if he was there, congratulated him like he was standing before him, and knew that Rainsford would be he sort of man to see the outcome of his work. I think that Rainsford was right to assume that the cat (Zaroff) knew where the mouse (Rainsford) was, because he knew from how Zaroff was speaking that he was not safe yet.
11. How does Zaroff stock his island with “game”? /2
By catching the lost sailors of ship wrecks near his island, Zarrof keeps his Island well stocked.Storms also bring ships crashing in, so the surviving sailors also get trapped on the island.
12. What happened to General Zaroff at the end of the story? /2
General Zaroff was killed by his prey Rainsford, when Rainsford was still in his animal state. They both agreed that they would fight to the death, and the dead one would get fed to the hounds while the winner would get to sleep in the comfortable bed. Rainsford ended up winning because the story said " He had never slept in a better bed."
13. Inspite of being hurt, Zaroff congratulates Rainsford on his “Malay mancatcher,” why? /2
Zaroff congratulates him on his man-catcher because he sees him as worthy prey, and amusment.
14. How do we know Rainsford is an exceptionally fit man? /2
Rainsford is a man who is very fit man because in the story, it says that "Rainsford had fought his way through the bush for two hours." He is also very presistent in getting away as fst as he can and making the trail difficult by acting like a fox: darting through the bushes for a long time, making loops, and dead ends and other diversions on his trail.
15. Discuss the state of mind of Rainsford before he lands on the island versus that after he meets the General. What is different? (Especially about how he perceives animal feelings.)/5
When Rainsford is on the yacht to go hunting somewhere, he sees animals just as entertainment: worthless creatures destined solely for pleasure who have no feelings whatsoever. When Rainsford falls off his boat, ends up on the mysterious Ship-Trap Island, and meets General Zaroff, he discoveres that he was completely wrong about the prey by the worst means possible: He becomes the hunted. When he meets General Zaroff, he thinks him a kind hospitable gentlemen who hunts for fun like him, but when he discovers that he hunts men, and that he is going to be hunted, Rainsford's thinking about hunting changes dramatically, because he finds out that to be hunted is very scary and not pleasurable at all for the hunted. When Rainsford was on the boat, he was a happy man who enjoyed hunting, and didn't think twice about how the animls felt.
16. How does Connell inspire fear without obvious bloodshed/grotesqueness. /3
Richard Connell (the author) inspries fear without gore and bloodshed by showing us how it can be very scary to be so close to death but not die, as Rainsford experiences. Rainsford is the hunted who can get killed at almost any moment during the three days he is being hunted, and through him, Connell shows us what fear can be like. Connell also inspires fear in his characters; Zaroff is scary in his appearance, and how he decorates his house, and also what he does for his leisure activities: hunting humans. All together, a very scary person. Awell as actions, thoughts and characters that inspired fear thoughout the story, there is also the setting that is also tedious, and scary too: Ship-Trap Ilsand is fearful for that is the place where Zaroff hunts humans for fun! Not a happy place.Connel gives us many things to fear in his story: characters, events, and the setting.
Literary Devices:
Title:
The Most Dangerous Game
Point of View:
Third person, semi-omniscient
Protagonist:
Sanger Rainsford
What type of character is the Protagonist?
Round and dynamic
Antagonist:
General Zaroff
Describe the setting
The story takes place around the 1960's in the Caribbean, on the ocean by Ship-Trap Island, and on the Island in General Zaroff's house and surrounding territory (the Island). The mood on the ocean is cheery, until they pass Ship-Trap Island, then everyone gets creeped out by the mysterious stories that come from there about sailors going there and never coming back. On Ship-Trap Island, the mood is eerie and apprehensive: Rainsford doesn't know the nature of this mysterious Island, until he finds out it's purpose is an enclosed area for Zaroff to do human hunts, then it gets scary, fearful and intense.
Type of Conflict:
Man vs Man
Describe the main conflict:
At the end, when Zaroff and Rainsford have their final fight.
Describe the Climax of the Story:
The climax is at the end in the non described battle with Zaroff and Rainsford fighting to the death.
How does the Protagonist change over the course of the story?
Rainsford at the beginning doesn't care for the animals he hunts, viewing them only as entertainment. After he realizes that he is going to be hunted, his views change dramatically, because he realizes how it feels to be hunted, and realizes that he was unfair in his thinking before.
Describe the relationship between the title and the theme.
The Most Dangerous Game's theme is how perspectives change, based on your environment and circumstances. The title is about how a game is dangerous. Game could mean two things in this story. It could mean game as in prey, or game as in a game that you play. I think that it means both, prey and a game, because the theme of this story is about being prey, and being the hunter in a game.
How does the main conflict help to illustrate the theme?
The main conflict relates to the theme because Zaroff goes from the hunter to the hunted, and Rainsford goes from the hunted to the hunter. The theme is about the different perspectives of the hunter and hunted, and the main conflict is the final fight between the hunted and hunter.
How does the climax help to illustrate the theme?
The climax illustrates the theme by reinforcing how perspectives change, and how we can go from being the hunted to hunter, and vice versa in just seconds. The theme was about how our perspectives change based on our surroundings and circumstances.
Give examples of each of the following literary terms in the story (use quotes):
Simile:
"The sea was as flat as a plate-glass window."
Metaphor:
"One superstitious sailor can taint the whole ship." That is comparing a sailor (his words and worries) to a poison that would infect the whole ship.
Personification:
"The sea licked greedy lips in the shadows."
Symbol:
The ocean, because it is a symbol of open (the vast expenses of open sea), but in this book, it works like a wall: it surrounds Ship-Trap Island, making it dangerous for sailors to get away. The ocean is also a symbol of life, because it is filled with animals and all sorts of creatures. In this story, the ocean was like a symbol of death, because Rainsford fell in, and was going to die unless he could make it to the Island, where he was going to participate in a hunt with him the prey. The ocean provoked him to go to the Island in the first place.
Foreshadowing (give both elements):
They talk about how Ship-Trap Island is very mysterious and dangerous in the beginning. "A suggestive name isn't it? Sailors have a curious dread of the place."
Then, Rainsford gets caught on the island! he hears "The muttering and growling of the sea breaking on the rocky shore."
Irony:
Rainsford doesn't care about how the prey feels: they are just prey, amusement for him! When he becomes the prey, Rainsford's world turns around.
Imagery:
"It's like moist black velvet."
Describe the relationships between the class theme and the story:
You loose a sense of humanity when you get put in the place of prey, like Rainsford did in the story. When you get put into the position of an animal, you start to think, act and feel like one: "I am still a beast at bay." said Rainsford in the end because he still felt like an animal. Animals are not humans, so they lack a certain amount of humanity, making them different from us, and according to General Zaroff; not fun to hunt, for they don't reason. When put in the place of an animal (especially a hunted one) you loose a certain sense of humanity.
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